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- Greetings.
-
- > Remember the credits scroller over the map? People just have to get
- > their geographical location and the text they want in there to me.
-
- Okay.. just wondering about that.
-
- >> Work is almost finished with the Taxman
- > Level takes priority!
-
- Yea, yea, I know, but I have to have some enemies *FOR* my level.
- Plus, mine being the last one in the game, and him being the boss,
- AND me being one of the Graphics guys (no one having done anything up
- for him), I HAVE to do it. But yes, I see your point..
-
- > Not my fault you goons go on irc in the evening! Q8-{)
- Not my fault that you go on in the morning when everyone else works!
-
- > I'll see what I can do. (About meeting on IRC in evenings)
- PLEASE do. It would be nice if I could chat with you one-on-one about
- some things concerning the Project (last minute things, ye know)..
-
- I take it there's no chance of pushing the either of the dates back a
- couple or days (not quite a week, but the final release?) As I said,
- I SHOULD be able to make the first date for final code, but remember,
- I JUST got this raycaster working with those features, and I'm doing
- *GOOD* to implement HALF the things I have on my To-do list for this
- next (and final) demo (and code).
-
- Working working I am, but you may have to wait a couple more days on
- mine after Sunday (even though I'm doing everything I can night and
- day to finish it up, plus studies through the day). Anyhow, the
- optimizing part can wait (for my level) seeing as how I'm sure SOME
- of the guys MIGHT be able to speed up my code, but not many, and
- frankly I just dont have the time to wait on the extra optimizations
- from passing it around. I'm just basically asking for a little last
- minute patience.. you'll get what you want (from me and the guys).
-
- Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
- Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
-
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